There's a huge focus on inter-city relationships, so you can basically build small corners of your map with high-density industrial and garbage dumps, and - since pollution doesn't cross city boundaries - you can just have all sorts of little paradises. The city overlays and graphs are less informative (I miss my SC3k pie charts.). The game is basically an exercise in micromanagement and - as noted - the transportation pathing is bad without the expansion and subsequent fan patching. The big losses were arcologies, myriad disaster types, hydroelectric plants, and the newspaper. I think garbage was one of the bigger oversights in SC2k, so this is important to adding realism and added strategy to your city building.īasically it's SimCity 2000 with better graphics, more play options, larger cities, better sound and a more realistic simulation with almost no added difficulty (in some cases it's easier since you can't cripple yourself with loans and business deals pop up to pump that extra bit of money in to bring you into the black). There are also neighboring cities and neighbor/business deals. 3k has more rewards (city halls, stadiums, universities, the addition of landmarks. Loans were usable, it was harder (more realistic in this case) to manipulate your Sims into paying higher taxes, along with the addition of more ordinances. 3000 added garbage, water pollution and a more realistic and forgiving (usually) system of finances. The big, important changes are in the simulation. SC2k maps can be imported into SC3k, but SC3k also has the option to create larger cities, up to 4x as big as the 2000 map size. There's the possiblity for small slopes and Heavy/Medium/Light zoning (instead of just Heavy/Light). SC3k also allows for much more varied terrain, road building and zoning compared to 2000. 3000 also allows for much higher screen resolutions and has better ambient sound (CD quality background music, as well). SimCity 2000 only had a 256 color palette, while 3000 has 16bit color. On to the brunt of this post: why SimCity 3000 is the best SimCity so far: After you've built it you can just burn it down and you'll still be making money when people move back. The big problem here is that there are realtively few options for building your city, terrain is the only big deciding factor, because then you just start laying things out in grids.and the terrain only has one height increment, so there's not much there, anyway. The city building options are pretty broad, it's the only SimCity with hydroelectric plants and it's the only one with arcologies. We needed a boot disk to run it on our computer. I remember long nights infront of our computer resulting in red-eye. If you're going this far back for retro gaming and a 'sim' experience, you might as well go with SimAnt or SimTower instead. I got it around the same time as SimCity 2000 and almost never touched it aside from loading it up and having tornadoes decimate the landscape (.which was more fun with floods, robot monsters, fires and tornaodes simultaneously in SC2000). The original SimCity is fairly simplistic and probably wont hold your attention long. I've played all of them, and I'm going to have to say SimCity 3000.
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